Metro: Last Light takes place one year after the events of Metro 2033, proceeding from the ending where Artyom chose to call down the missile strike on the Dark Ones. The Rangers have since occupied the D6 military facility, with Artyom having become an official member of the group. Khan, the nomad mystic, arrives at D6 to inform Artyom and the Rangers that a single Dark One survived the missile strike.
4A Games’ proprietary 4A Engine is capable of rendering breathtaking vistas, such as those showing the ruined remnants of Moscow, as well as immersive indoor areas that play with light and shadow, creating hauntingly beautiful scenes akin to those from modern-day photos of Pripyat’s abandoned factories and schools.
At 1920×1080 we opted for the High quality preset in the ever-demanding Metro: Last Light benchmark. AA was kept off, AF was applied as 16x, and tessellation was set to normal. We opted for the Very High setting for 1440P testing. AA was kept off, AF was applied as 16x, and tessellation was set to normal.
The minimum FPS readings do not highlight anything more important than very occasional drops in one of the three runs.
Nvidia hardware always scores well in Metro: Last Light and we can see the GTX960 outperforms the R9 380 at both 1080p and 1440p.