Last month we learned that Nvidia’s real-time ray-tracing efforts with RTX would be delayed for consumers, as Microsoft needed to rollout its DXR API for it to work. That delay is finally coming to an end, as the Windows 10 October update has begun rolling out, including the DirectX Raytracing API, Android app mirroring and more.
With the rollout of DXR, gamers will now have access to an OS and hardware to support raytracing in games. The first titles to support raytracing include Shadow of the Tomb Raider, Battlefield V, Metro Exodus and many more. We even have a full list compiled, which you can find HERE. We don’t know exactly when Tomb Raider’s raytracing patch will arrive, but we’ll hopefully be able to provide an update on that soon and begin testing.
Aside from DXR, the Windows 10 October Update also packs other features. This includes the ‘Your Phone’ feature, which will allow users to mirror an Android device to a Windows 10 PC, providing access to apps, texts and regular notifications.
Cortana has been updated with better search and timeline functionality. Microsoft Edge has received its own set of improvements, including better theme compatibility and UI updates. The Windows 10 Game Bar has also been redesigned to include system performance metrics too.
The Windows 10 October Update will likely begin automatically downloading for many of you over the next few days, so expect to see an update on your machine soon.
KitGuru Says: Now that Windows 10 has caught up, it will be very exciting to finally see benchmarks for real-time raytracing in games. Hopefully the Tomb Raider patch arrives soon, although we’ll also get another good look at it in Battlefield V next month.