BitSquid and Fatshark are excited to announce that the Stone Giant demo, using the upcoming DirectX11 game engine BitSquid Tech, is available for immediate download at many of the more popular download sites.
Key features of the BitSquid Tech (PC version) include:
- Highly parallel, data oriented design
- Support for all new DX11 GPUs, including the NVIDIA GeForce GTX 400 Series and AMD Radeon 5000 series
- Compute Shader 5 based depth of field effects
- Dynamic level of detail through displacement map tessellation
- Stereoscopic 3D support for NVIDIA 3dVision
PS3 and Xbox 360 support will be available in the fall of 2010.
“With advanced tessellation scenes, and high levels of geometry, Stone Giant will allow consumers to test the DX11-credentials of their new graphics cards”, said Tobias Persson, Founder and Senior Graphics Architect at BitSquid. “We believe that the great image fidelity seen in Stone Giant, made possible by the advanced features of DirectX 11, is something that we will come to expect in future games.”
We added this test today because it focuses on the DX 11 features, tessellation in particular. We recorded an average of 41.6 FPS at 1920 x 1080 which is a very good result. So far it's been hard finding fault with our review sample. The fact that it is a “Retail” box basically eliminates the hand picking of a review sample. Because it is not hand picked it will better represent what we can expect to purchase off the shelf of our local Computer stores.