Last updated on July 3rd, 2010 at 10:42 pm
Crysis Warhead, like the original, Crysis, is based in a future where an ancient alien spacecraft has been discovered beneath the Earth on an island east of the Philippines. The single-player campaign has the player assume the role of (Former SAS) Delta Force operator Sergeant Michael Sykes, referred to in-game by his call sign, Psycho. Psycho’s arsenal of futuristic weapons builds on those showcased in Crysis, with the introduction of Mini-SMGs which can be dual-wielded, a six-shot grenade launcher equipped with EMP grenades, and the destructive, short ranged Plasma Accumulator Cannon (PAX). The highly versatile Nanosuit returns.
In Crysis Warhead, the player fights North Korean and extraterrestrial enemies, in many different locations, such as a tropical island jungle, inside an “Ice Sphere”, an underground mining complex, which is followed by a convoy train transporting an unknown alien object held by the North Koreans, and finally, to an airfield. Like Crysis, Warhead uses Microsoft’s Direct3D 10 (DirectX 10) for graphics rendering.
Our testing was performed at 1280×1024 with mainstream settings.
Sapphires 5670 manages to maintain a good set of results throughout our Crysis Warhead testing and at our chosen settings remains playable throughout. While this game has been out for a while now, the engine is still incredibly demanding.
We noticed some very minor frame rate improvements with the newest Catalyst and Forceware drivers.
There are a few instances when the frame rate dips below 30 but generally the 5670 manages to keep the min frame rates perfectly smooth. An impressive set of results.