Home / Tech News / Featured Tech News / Stadia is finally coming to more smartphones

Stadia is finally coming to more smartphones

One of the biggest weaknesses of Stadia so far has been the number of devices able to access the service. Since launch, users have been limited to Pixel-series smartphones, Google Chrome on PC or using a Google Chromecast Ultra on a TV. That will begin to change next week though, as Google is finally rolling out Stadia to more Android smartphones.

Most importantly, Stadia will be supporting the Samsung Galaxy lineup, meaning the service will reach tens of millions of new users. The Galaxy S8 series all the way up to the latest Galaxy S20 devices will be able to stream Stadia games.

Here is the full list of new compatible phones:

  • Samsung Galaxy S8
  • Samsung Galaxy S8+
  • Samsung Galaxy S8 Active
  • Samsung Galaxy Note8
  • Samsung Galaxy S9
  • Samsung Galaxy S9+
  • Samsung Galaxy Note9
  • Samsung Galaxy S10
  • Samsung Galaxy S10E
  • Samsung Galaxy S10+
  • Samsung Galaxy Note10
  • Samsung Galaxy Note10+
  • Samsung Galaxy S20
  • Samsung Galaxy S20+
  • Samsung Galaxy S20 Ultra
  • Razer Phone
  • Razer Phone 2
  • ASUS ROG Phone
  • ASUS ROG Phone II

With the Razer and ASUS ROG phones being primarily marketed as gaming smartphones, their addition to the list also makes good sense. Hopefully Google will continue to expand the list of supported devices in the months to come as well.

Discuss on our Facebook page, HERE.

KitGuru Says: Getting Stadia running on Samsung Galaxy devices is a no-brainer, as they continue to be the most popular Android smartphones on the market. Support for iOS is still a big gap in the market for most major streaming services though. Are any of you thinking of testing out Stadia on one of the newly supported smartphones? 

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.