Campaigns in From Dust are structured as a sequence of missions, whereby completing certain objectives expedites the tribe’s progress and bestows additional powers, such as the capacity to jellify water. Tribal shamans alert the player to natural disasters, notably tsunamis and volcanic eruptions, shortly before they occur. These disasters can be inhibited through creative, physical manipulation of the environment: a tsunami can be jellified, wildfires extinguished, and lava flows diverted.
We are including this game today as it is one of the best indie games we have played in recent years.
From Dust is forced to maintain a frame rate around 30, so this result is pretty much on par with other leading graphics solutions we have tested in recent months. The interesting part of this test is the minimum frame rate however, as lesser solutions will often struggle to maintain a smooth frame rate with this engine.