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Tag Archives: xess

DirectSR API is now available to easily implement support for DLSS, FSR and XeSS

The DirectSR API has been integrated into the Agility Software Development Kit 1.714.0-preview, allowing developers to integrate various Super Resolution technologies into their games more easily. By consolidating technologies such as FSR, DLSS, and XeSS, DirectSR provides developers with a streamlined solution for implementation. GPU hardware providers have been at …

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Microsoft DirectSR super resolution API will enable devs to easily implement DLSS, FSR, XeSS and other features

Currently, developers have to implement DLSS, FSR and XeSS separately, a situation that can sometimes lead to one of the three major GPU upscalers being left out of a game. Soon, Microsoft will simplify the process with DirectSR, allowing developers to easily enable multiple upscaling technologies from multiple vendors for broader support.

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Intel Xe super sampling technology said to be more comparable to DLSS 2.0 than FSR

During Architecture Day 2021, Intel introduced its own super-sampling technology named XeSS. Although the company has revealed some details about this technology during its presentation, additional information has now been shared in an interview with Intel Principal Engineer Karthik Vaidyanathan. During an extensive interview with Wccftech, Karthik revealed new details …

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Intel Architecture Day 2021: Detailing Xe-HPG, Alchemist, Xe Super Sampling and more

KitGuru was recently invited to preview Intel's 2021 Architecture Day where we got to hear more on the future of Intel's Arc high-performance discrete GPUs, including the confirmation that these will be manufactured on TSMC's N6 node. Intel's DLSS competitor, Xe Super Sampling (XeSS) was also demonstrated publicly for the first time...

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