Tomb Raider received much acclaim from critics, who praised the graphics, the gameplay and Camilla Luddington’s performance as Lara with many critics agreeing that the game is a solid and much needed reboot of the franchise. Much criticism went to the addition of the multiplayer which many felt was unnecessary.




We test at both 720p and 1080p resolutions. At 1280×720 we select ‘high' quality preset. To achieve playable frame rates at 1920×1080 we dropped the image quality settings to the ‘normal' preset.

1080p proves a little too much, even at normal image quality settings, dropping below the sweet spot of 25 frames per second a couple of times during our run. 720p however is perfectly playable and looks quite good too.
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KitGuru Games: DLSS 5 misses the point
It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.
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