Rocket League was meant to shortly follow in the footsteps of Fortnite: Battle Royale last October, adopting full cross-platform play. Although developer Psyonix found itself delayed until this year, Rocket League is now a part of the PlayStation Cross-Play Beta program, allowing players across PS4, Xbox One, Nintendo Switch and PC to duke it out in online matches.
Psyonix had cross-platform play planned from the very beginning, allowing PlayStation 4 players to be matched against those on PC since launch. Xbox One joined the fray a year later, but Sony’s stance against competitors prevented cross-play from console to console. Microsoft tore down these barriers when Rocket League debuted on Nintendo Switch, setting a precedent that Sony’s PlayStation 4 would soon be coerced into following.
The new, fully-fledged cross-platform play should be enabled by default as of the new update, but if players wish to check or turn the feature off, they simply need to head into Options, and then Gameplay. If the option is ticked, the player is good to hop into a match against anyone and everyone out there, but when the option isn’t checked the player will be limited to their own platform.
Unfortunately, one major caveat returns. While players can find teammates and competition from anywhere, players from differing platforms cannot currently form a party to search for a match online together. Instead, players are confined to private custom games until the feature arrives within the first major update of the year.
KitGuru Says: It’s good to see another game utilise Sony’s newfound perspective on cross-platform play, particularly as Epic Games wishes to continue bridging this gap moving forward. Are you happy that you’ll soon be able to partner up with friends on PlayStation 4?