At the GPU Technology Conference in Japan, Nvidia Corp. once again revealed key features of its next-generation graphics processing architecture code-named “Pascal”. As a it appears, the company has slightly changed its plans concerning memory capacity supported by its upcoming GPUs. As expected, Nvidia’s high-end graphics processor that belongs to …
Read More »Valve: DirectX 12 does not make a lot of sense, Vulkan does
Microsoft Corp.’s DirectX 12 application programming interface promises to significantly improve performance of video games in Windows 10 operating system thanks to efficient usage of modern hardware. However, Valve Software believes that it makes no sense to use DX12, but to utilize cross-platform Vulkan API instead. Modern application programming interfaces – …
Read More »Nvidia gets first samples of GP100 from TSMC, begins internal tests
Taiwan Semiconductor Manufacturing Co. has successfully produced the first samples of Nvidia Corp.’s code-named GP100 graphics processing unit. Nvidia has already started to test the chip internally and should be on-track to release the GPU commercially in mid-2016. 3DCenter reports that Nvidia has sent the first graphics cards based on the …
Read More »Nvidia changes roadmap: ‘Volta’ is now due in 2018
Nvidia Corp. has slightly changed its roadmap concerning GPU architectures. As it appear, its next-gen GPUs code-named “Pascal” are now due in 2016, whereas their successors will be released only in 2018. Based on a new roadmap that Nvidia showcased at a tech conference in Japan, the company will release its …
Read More »AMD readies three new GPUs: Greenland, Baffin and Ellesmere
In the recent years, Advanced Micro Devices has reduced the amount of new graphics processors it releases per annum, which lead to massive erosion of its market share and revenue. While the company hopes that its latest product lineup will help it to regain some of the lost share and …
Read More »Nvidia’s ‘Big Pascal’ GPU reportedly taped-out, on-track for 2016 launch – rumour
Nvidia Corp. has reportedly taped out its next-generation high-performance graphics processing unit that belongs to the “Pascal” family, according to a market rumour. If the information is correct, then Nvidia is on-track to release its new GPU around mid-2016. The company needs its “Big Pascal” graphics processor to build next-generation Tesla …
Read More »Nvidia ‘Pascal’ GPUs to offer up to 10X higher speed than ‘Maxwell’
At its GPU Technology Conference Nvidia Corp. revealed some details about its next-generation code-named “Pascal” architecture of graphics processing units. As expected, the new GPUs will feature numerous innovations that will provide significant benefits in performance in various types of applications. Nvidia noted three key technologies that the “Pascal” GPUs will have: …
Read More »AMD: Vulkan absorbed ‘best and brightest’ parts of Mantle
Early this week Advanced Micro Devices advised game developers to use Khronos Group’s Vulkan and Microsoft Corp.’s DirectX 12 application programming interfaces instead of its own Mantle API. Later on, the chip developer made further clarification: Vulkan has absorbed the key features of Mantle, but it is not proprietary. While this …
Read More »Khronos unveils Vulkan: API for wearables, computers, cars and drones
Khronos Group on Tuesday introduced what was originally known as the next-generation OpenGL initiative, a brand-new application programming interface called Vulkan. The new API is designed to replace OpenGL in the long-term future and will address loads of markets and platform. The Vulkan is a new low-overhead/high-throughput API that provides …
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