The ray-tracing ecosystem on PC is getting a big boost this week, as the Khronos Group has officially launched its Vulkan SDK with ray tracing support. GPU vendors have also begun shipping drivers to support the new API on both Nvidia and AMD based systems. Khronos Group has been working …
Read More »Nvidia RTX 3060Ti benchmark results spotted
As we get closer to the alleged release of Nvidia’s RTX 3060Ti, new benchmarks of this SKU have emerged in the Ashes of The Singularity and Geekbench 4 and 5 databases. Starting with the Ashes of The Singularity benchmark results, the RTX 3060Ti scored 7900 points on the Crazy_1080p preset. …
Read More »Khronos announces final specification for Vulkan Ray Tracing extension
Khronos Group's alternative to DXR is almost here, as Vulkan Ray Tracing gets its final specifications detailed ahead of release next month.
Read More »NVIDIA RTX supported games don’t use ‘proprietary’ tech
With AMD entering the ray-tracing capable GPU market this month, there has been some confusion around what games will be supported and whether or not previous RTX-supported titles are using proprietary technology for ray-tracing. Fortunately, Nvidia has begun clearing the air.
Read More »Raspberry Pi 4 gets increased support for Vulkan 1.0 API
The Raspberry Pi Foundation has been hard at work to add support for the Vulcan 1.0 API to Raspberry Pi 4, and it has now shared the progress that has been made over the last few months. On January 31, the Raspberry Pi Foundation announced that it had started working on …
Read More »Khronos Group begins rolling out Vulkan Ray Tracing
While GDC didn’t end up going ahead this month, we do know that real-time ray-tracing was due to be a big part of the discussion amongst developers. This includes the release of new ray-tracing extensions for the Vulkan API, enabling more developers to start developing games with RT in mind …
Read More »Doom Eternal PC Performance Analysis
We tested Doom Eternal with a range of GPUs to see how well the game performs
Read More »Khronos Group and Nvidia to discuss ray-tracing with Vulkan API at GDC
Real-time ray-tracing is continuing to spread its reach, with a bunch of studios adopting the technology and supporting it on PC. Currently, Most games adopting ray-tracing are tied to the DirectX 12 API but that could start to change, with a standardised specification coming to the Vulkan API. The Khronos …
Read More »Rainbow Six Siege gets dynamic resolution scaling and target frame rate lock
Rainbow Six Siege got a brand new PC feature recently, with Ubisoft adding Vulkan API support to the game, complete with an adaptive scaling option with its own frame rate lock so you can guarantee peak performance during gameplay. This update is available on both the Steam and uPlay versions of …
Read More »Khronos Group releases Vulkan 1.2 API
The Khronos Group released the first major update to Vulkan in 2018 with Vulkan 1.1. Now to kick off 2020, the Vulkan API has been upgraded to version 1.2, integrating new API extensions and improving GPU acceleration functionality. Vulkan 1.2 integrates 23 “proven extensions” into the core API, bringing developers …
Read More »Here are all the different graphics settings in Red Dead Redemption 2 on PC
Rockstar continues to impress with its latest PC release. Here, we dive into Red Dead Redemption 2's vast array of graphics options.
Read More »The Vulkan API does support multi-GPU, even on older versions of Windows
Over the last week or so, it has been widely reported that the Vulkan API would not support multi GPU setups on older versions of Windows. This topic came to a head when the studio behind Star Citizen announced plans to drop DirectX 12 in favour of Vulkan due to …
Read More »Star Citizen will drop DX12 for Vulkan to avoid forcing users to upgrade to Windows 10
One of the key offerings Microsoft has to try and tempt gamers to upgrade to Windows 10 is DirectX 12 support. The latest API has been picked up by plenty of games in the last year and while the folks over at Cloud Imperium Games planned to include it in …
Read More »Vulkan API support now available for DOOM
If any of you were waiting on Vulkan support to start playing this year’s Doom then you will be happy to hear that support has officially been implemented. Vulkan is a new graphics API created by Khronos Group and similarly to AMD’s Mantle or DirectX 12, it gives developers lower …
Read More »Khronos has officially launched Vulkan 1.0
The Khronos Group is once again pushing open-API standards this week with the official launch of the cross-platform graphics API, Vulkan. The API just hit version 1.0 and is now ready for developers to make full use of and implement into games. Many of you will know of the Kronos …
Read More »Nvidia’s next-gen ‘Pascal’ graphics cards will get 16GB of HBM2 memory
At the GPU Technology Conference in Japan, Nvidia Corp. once again revealed key features of its next-generation graphics processing architecture code-named “Pascal”. As a it appears, the company has slightly changed its plans concerning memory capacity supported by its upcoming GPUs. As expected, Nvidia’s high-end graphics processor that belongs to …
Read More »Valve: DirectX 12 does not make a lot of sense, Vulkan does
Microsoft Corp.’s DirectX 12 application programming interface promises to significantly improve performance of video games in Windows 10 operating system thanks to efficient usage of modern hardware. However, Valve Software believes that it makes no sense to use DX12, but to utilize cross-platform Vulkan API instead. Modern application programming interfaces – …
Read More »Nvidia gets first samples of GP100 from TSMC, begins internal tests
Taiwan Semiconductor Manufacturing Co. has successfully produced the first samples of Nvidia Corp.’s code-named GP100 graphics processing unit. Nvidia has already started to test the chip internally and should be on-track to release the GPU commercially in mid-2016. 3DCenter reports that Nvidia has sent the first graphics cards based on the …
Read More »Nvidia changes roadmap: ‘Volta’ is now due in 2018
Nvidia Corp. has slightly changed its roadmap concerning GPU architectures. As it appear, its next-gen GPUs code-named “Pascal” are now due in 2016, whereas their successors will be released only in 2018. Based on a new roadmap that Nvidia showcased at a tech conference in Japan, the company will release its …
Read More »AMD readies three new GPUs: Greenland, Baffin and Ellesmere
In the recent years, Advanced Micro Devices has reduced the amount of new graphics processors it releases per annum, which lead to massive erosion of its market share and revenue. While the company hopes that its latest product lineup will help it to regain some of the lost share and …
Read More »Nvidia’s ‘Big Pascal’ GPU reportedly taped-out, on-track for 2016 launch – rumour
Nvidia Corp. has reportedly taped out its next-generation high-performance graphics processing unit that belongs to the “Pascal” family, according to a market rumour. If the information is correct, then Nvidia is on-track to release its new GPU around mid-2016. The company needs its “Big Pascal” graphics processor to build next-generation Tesla …
Read More »Nvidia ‘Pascal’ GPUs to offer up to 10X higher speed than ‘Maxwell’
At its GPU Technology Conference Nvidia Corp. revealed some details about its next-generation code-named “Pascal” architecture of graphics processing units. As expected, the new GPUs will feature numerous innovations that will provide significant benefits in performance in various types of applications. Nvidia noted three key technologies that the “Pascal” GPUs will have: …
Read More »AMD: Vulkan absorbed ‘best and brightest’ parts of Mantle
Early this week Advanced Micro Devices advised game developers to use Khronos Group’s Vulkan and Microsoft Corp.’s DirectX 12 application programming interfaces instead of its own Mantle API. Later on, the chip developer made further clarification: Vulkan has absorbed the key features of Mantle, but it is not proprietary. While this …
Read More »Khronos unveils Vulkan: API for wearables, computers, cars and drones
Khronos Group on Tuesday introduced what was originally known as the next-generation OpenGL initiative, a brand-new application programming interface called Vulkan. The new API is designed to replace OpenGL in the long-term future and will address loads of markets and platform. The Vulkan is a new low-overhead/high-throughput API that provides …
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