Google’s new streaming platform ‘Stadia’ finally arrived yesterday, after having suffered many controversies on the path to its release. The streaming-only service was criticised due to its lackluster launch line-up, its overpromising of features, only to delay some of them until an indeterminate period, and Google’s inability to fulfil its preorders, until up to two weeks after launch. Many users did manage to get their hands on the service however, and have been able to confirm that streaming only at 1080p, will still use over 100mb of data per minute.
Google previously informed users that an hour of Stadia could use between 4.5GB and 20GB of data. VentureBeat got their hands on Stadia and decided to test this out for themselves. Their findings not only confirms this, but suggests it could perhaps even exceed 20GB.
Playing 13 minutes of Red Dead Redemption 2 on Google Stadia at 1080p60, used 1.55GB of data, which translates to 119MB per minute, or 7.14GB per hour. Google promises upto 4k60 on Stadia, which is 4 times the resolution of 1080p60, meaning that in theory, Stadia could use almost 30GB per hour.
VentureBeat then looked at the average time to beat the game (47 hours), to estimate that playing the entirety of Red Dead Redemption 2 on Stadia could use up to 335GB of data – and that’s just for 1080p.
While data caps are becoming rarer these days, it’s still prevalent in many cities and countries. Even for those with unlimited data, the internet providers often introduce soft data caps, severely limiting speeds past a certain usage.
The amount of caveats that accompany Google Stadia, may have contributed to its underperformance at launch. It’ll be interesting to see whether Google manages to change the public perception of Stadia in time, or if the service will slowly die, like many of Google’s other ventures.
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KitGuru says: What do you think of Stadia’s data usage? Is the service too ahead of its time? What is your internet’s data cap? Let us know down below.