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eVGA GTX 460 768MB Superclocked Review

The makers of Metro 2033 – 4A Games was founded by people who split off from GSC Game World a year before the release of S.T.A.L.K.E.R.: Shadow of Chernobyl, in particular Oles’ Shiskovtsov and Aleksandr Maksimchuk, the programmers who worked on the development of X-Ray engine used in the S.T.A.L.K.E.R. series. The game utilizes multi-platform 4A Engine, running on Xbox 360, PlayStation 3, and Microsoft Windows. There is some contention regarding whether the engine is based on the pre-release X-Ray engine (as claimed by Sergiy Grygorovych, the founder of GSC Game World, as well as users who have seen the 4A Engine SDK screenshots, citing visual similarities, shared resources, and technical evaluation of the pre-release 4A Engine demo conducted at the request of GSC Game World), or whether the engine is an original development (as claimed by 4A Games and Oles’ Shiskovtsov in particular, who claims it would have been impractical to retrofit the X-ray engine with console support). 4A Engine features Nvidia PhysX support, enhanced AI, and a console SDK for Xbox 360. The PC version includes exclusive features such as DirectX 11 support and has been described as “a love letter to PC gamers” because of the developers’ choice to “make the PC version [especially] phenomenal”.

We tested Metro 2033 at the native 1080p resolution of our Panasonic 600hz Plasma Television. DX11, 16af with AAA. We benchmarked with in-game ‘very high’ settings as well as ‘medium’.

Running Metro at very high settings proves to be too much of an ordeal for the hardware on test today, with even the HD5850 struggling to maintain playable frame rates. We lowered the settings to normal within the in game panels and rerun the tests.

Lowering the settings really helps to increase the frame rates and although we would probably lower the resolution a little to further improve the results the HD5850 and GTX465 are mostly playable. The eVGA overclocked card puts in a very similar result to the reference GTX465 with a little bit more ‘hitching’ in places. Again we would imagine that the forthcoming 1GB GTX460 is going to improve the Metro 2033 experience.

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