Home / Tech News / Featured Announcement / Chillblast Fusion Centauri Ryzen Threadripper Ultimate Review (w/ 2 x GTX 1080 Ti)

Chillblast Fusion Centauri Ryzen Threadripper Ultimate Review (w/ 2 x GTX 1080 Ti)

The SPECviewperf 12.1 benchmark is the worldwide standard for measuring graphics performance based on professional applications. The benchmark measures the 3D graphics performance of systems running under the OpenGL and Direct X application programming interfaces. The benchmark’s workloads, called viewsets, represent graphics content and behaviour from actual applications.

The latest version is SPECviewperf 12.1, released on August 24, 2016. SPECgpc members at the time of V12.1 release include AMD, Dell, Fujitsu, HP, Intel, Lenovo, NVIDIA, and VMware. SPECviewperf 12.1 features a new Autodesk 3ds Max viewset, Microsoft Windows 10 support, and GUI and reporting improvements.

SPECviewperf 12.1 has been tested and is supported under the 64-bit version of Microsoft Windows 7 and Windows 10. Results from SPECviewperf 12.1 remain comparable to those from V12.0.1 and V12.0.2.

Chillblast Fusion Centauri Ryzen Threadripper Ultimate SpecViewPerf

The Chillblast served up an interesting set of results when compared to its rivals, but the stock-speed processor, consumer graphics cards and marginally slower memory meant that it couldn’t often beat Armari’s workstation systems.

Chillblast’s machine was able to outpace Armari’s Threadripper rig in the 3DSMax, Maya and Showcase – undoubtedly helped by its two graphics cards. However, it was still behind the overclocked Intel machine in those tests.

Indeed, the Fusion Centauri was also behind both rigs in most of the SPECviewperf 12.1 tests. This is still a quick system, but the lack of a processor overclock, the lesser memory speed and consumer-grade graphics cards have an undoubted impact.

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.