Home / Tag Archives: Khronos

Tag Archives: Khronos

Khronos Group introduces VR Standards Initiative


Just last week we learned that Razer would be joining the Khronos Group, which is behind open-source graphics technologies like Vulkan, OpenGL and OpenCL. Now it looks like we may have a good idea as to why, because today the Khronos group announced their new VR Standards Initiative with the …

Read More »

Khronos has officially launched Vulkan 1.0

The Khronos Group is once again pushing open-API standards this week with the official launch of the cross-platform graphics API, Vulkan. The API just hit version 1.0 and is now ready for developers to make full use of and implement into games. Many of you will know of the Kronos …

Read More »

Valve: DirectX 12 does not make a lot of sense, Vulkan does

Microsoft Corp.’s DirectX 12 application programming interface promises to significantly improve performance of video games in Windows 10 operating system thanks to efficient usage of modern hardware. However, Valve Software believes that it makes no sense to use DX12, but to utilize cross-platform Vulkan API instead. Modern application programming interfaces – …

Read More »

AMD advices developers to focus on DirectX 12 and glNext, not Mantle 1.0

AMD’s Mantle application programming interface was the first low-overhead/high-throughput graphics API to reach the market. The emergence of Mantle has made Microsoft and many other companies in the industry to redesign their APIs, including DirectX and OpenGL. While Mantle will continue to be AMD’s graphics innovation platform, the company now advices …

Read More »

Valve to show off Khronos glNext at GDC next month

The next version of the OpenGL graphics API is set to be revealed next month at the Game Developers Conference, with Valve to give the presentation. The event page for the conference has been updated with a new session listed, titled ‘glNext: The Future of High Performance Graphics’. The session …

Read More »