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Tag Archives: OpenGL

Valve: DirectX 12 does not make a lot of sense, Vulkan does

Microsoft Corp.’s DirectX 12 application programming interface promises to significantly improve performance of video games in Windows 10 operating system thanks to efficient usage of modern hardware. However, Valve Software believes that it makes no sense to use DX12, but to utilize cross-platform Vulkan API instead. Modern application programming interfaces – …

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AMD advices developers to focus on DirectX 12 and glNext, not Mantle 1.0

AMD’s Mantle application programming interface was the first low-overhead/high-throughput graphics API to reach the market. The emergence of Mantle has made Microsoft and many other companies in the industry to redesign their APIs, including DirectX and OpenGL. While Mantle will continue to be AMD’s graphics innovation platform, the company now advices …

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AMD seeking CPU performance engineer to optimize GPU drivers

Advanced Micro Devices is hiring a microprocessor performance engineer to optimize its Catalyst drivers for graphics cards. The programmer will help to optimize AMD drivers to boost performance of Radeon graphics adapters in cases where CPU is a major performance-limiting factor. The CPU performance engineer will have to analyze CPU bound …

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Valve to show off Khronos glNext at GDC next month

The next version of the OpenGL graphics API is set to be revealed next month at the Game Developers Conference, with Valve to give the presentation. The event page for the conference has been updated with a new session listed, titled ‘glNext: The Future of High Performance Graphics’. The session …

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AMD cuts prices of professional GPUs by 50% to gain market share

Advanced Micro Devices offers to sell its professional graphics cards for workstations or servers with a massive discount to first time buyers in an attempt to increase its revenue and market share. ATI Technologies and then Advanced Micro Devices was an underdog on the market of professional graphics processing unit (GPU) hardware …

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Khronos wants to make OpenGL a low-level API, AMD wants to help

Khronos Group, the organization responsible for multiple open-standard application programming interfaces (APIs), such as OpenCL, OpenGL and WebGL, this week announced intention to rebuild the OpenGL API from scratch. The purpose of this is to be able to compete against Microsoft’s DirectX 12, AMD’s Mantle and other possible APIs (e.g., …

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