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General Purpose PC

KitGuru’s constant analysis of the entire PC market reveals many interesting trends. From entry level units that focus on price to supreme-performance rigs, get independent buying advice today.

Acer Revo One RL85 Mini-PC Review

The Revo One RL85 is a nifty mini-PC on offer from Acer. While there are several models available – from Celerons up to Core i5 variants – the particular Revo One we received features a Core i5-5200U, 8GB RAM, a 60GB boot SSD and two 2TB hard drives configured in RAID 1. How …

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Asrock Beebox: Intel ‘Braswell’ NUC with USB type-C and 4K video playback

Intel Corp.’s ultra-small form-factor NUC [next unit of compute] desktops have become pretty popular on the market and many makers of mainboards, PCs and barebones are now trying to offer something similar. Asrock at Computex 2015 introduced its first NUC-like PCs that feature Intel’s new-generation ‘Braswell’ system-on-chip and boast with …

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Asus unveils all-in-one Zen PCs: Core i7, GeForce GTX, 512GB SSD, 32GB RAM

At the Computex Taipei 2015 trade-show Asustek Computer has introduced its first high-performance all-in-one personal computers. The new Zen AIO systems can deliver performance of high-end desktops thanks to usage of powerful processors, graphics adapters and solid-state drives. Asustek’s new Zen AIO personal computers look very stylish and resemble the …

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Intel publishes pictures of next-gen NUC 2.0 ‘Broadwell’-based systems

Intel Corp. has published images of its forthcoming new-generation NUC (next unit of computing) small form-factor personal computers based in the Core i-series “Broadwell” microprocessors. The upcoming SFF PCs will be slightly smaller than existing NUCs and will support optional technologies that are not available today. Pictures of Intel’s new …

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Khronos wants to make OpenGL a low-level API, AMD wants to help

Khronos Group, the organization responsible for multiple open-standard application programming interfaces (APIs), such as OpenCL, OpenGL and WebGL, this week announced intention to rebuild the OpenGL API from scratch. The purpose of this is to be able to compete against Microsoft’s DirectX 12, AMD’s Mantle and other possible APIs (e.g., …

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