We used 3DMark‘s ‘Fire Strike’ benchmark which is designed to be used on gaming PCs. We opted for the Normal setting, NOT the Extreme mode.
We used the Bioshock Infinite demanding ‘Ultra’ setting and a 1920×1080 resolution to push today’s gaming hardware. Our data was recorded using a section of the game, not the built-in benchmark.
A mixture of tight timings and 32GB capacity place G.Skill’s 2400MHz kit ahead of the ADATA comparison and behind the 3000MHz set in 3DMark.
Bioshock Infinite indicates that memory speed and, past the ‘enough’ level, capacity have little effect of gaming frame rates.