Home / Tech News / Featured Announcement / Chillblast Fusion Centauri Ryzen Threadripper Ultimate Review (w/ 2 x GTX 1080 Ti)

Chillblast Fusion Centauri Ryzen Threadripper Ultimate Review (w/ 2 x GTX 1080 Ti)

CINEBENCH R15 is a cross-platform testing suite that measures hardware performance and is the de facto standard benchmarking tool for leading companies and trade journals for conducting real-world hardware performance tests. With the new Release 15, systems with up to 256 threads can be tested.

CINEBENCH is available for both Windows and OS X and is used by almost all hardware manufacturers and trade journals for comparing CPUs and graphics cards.

Chillblast Fusion Centauri Ryzen Threadripper Ultimate Cinebench CPU

Chillblast Fusion Centauri Ryzen Threadripper Ultimate Cinebench GPU

The Chillblast machine isn’t overclocked, so its multi-core result of 3,039 immediately falls behind the two tweaked Armari machines: it’s around 300 points behind Amari's Threadripper model, and about 700 points back from the Intel Core i9 system.

Those machines may be faster in this test, but it’s not like the Chillblast system is slow. The Centauri’s result of 3,039 is about level with the Scan 3XS GW-HT35, which arrived in 2015. That machine cost around £2,000 more than the Chillblast and it relied and two monster Intel Xeon processors – and now, in 2017, the Chillblast’s sole Threadripper chip is just as quick.

The Centauri’s OpenGL result of 104.98fps is far more ordinary, though. It’s only a couple of frames behind Armari’s Threadripper machine, and miles behind the Intel-based rig. We’re intrigued to see how the Chillblast performs in other OpenGL benchmarks.

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.