We used the Bioshock Infinite demanding ‘Ultra’ setting and a 1920 x 1080 resolution to push today’s gaming hardware. Our data was recorded using a section of the game, not the built-in benchmark.
Metro: Last Light
We used a 1920 x 1080 resolution and the Metro: Last Light built-in benchmark set to ‘High’ quality to offer an intense challenge for the gaming hardware while also making playable frame rates a possibility.
We used a 1920 x 1080 resolution and the Tomb Raider built-in benchmark set to ‘Ultimate’ quality.
We have seen in the past that many games are not sensitive to small adjustments in the CPU frequency, and this is once again proven by the Biostar motherboard’s respectable performance in our gaming benchmarks.