We previously reported that Microsoft Flight Simulator had been updated to offer a DirectX12 version of the highly successful latest entry in the globe-trotting simulator. Thanks to that update, Nvidia’s impressive-yet-propretary DLSS is now coming to Microsoft Flight Simulator. The Head of Microsoft Flight Simulator Jorg Neumann sat alongside Sebastian …
Read More »Nvidia announces new DLDSR downsampling feature and advanced Freestyle filters
Nvidia's upcomingGeForce Game Ready driver sure sounds promising. The new graphics driver will bring DLSS and Reflex support for God of War PC and Rainbow Six Extraction, optimisations and enhancements for Grit, The Anacrusis and Hitman III Year 2. The real highlights, however, are the advanced Freestyle filters and new DLDSR upscaling technology.
Read More »10 more games get RTX support
Nvidia’s RTX technology is mighty impressive, and has helped many PC players make the most of their Nvidia GPUs. Unfortunately, the company's RTX technology requires bespoke implementation on a game-by-game basis. Fortunately, 10 more games are now seeing support being added – including Hitman III. In a recent blog post, …
Read More »God of War on PC gets DLSS and Nvidia Reflex
Back in October, we learned that God of War will be making its way to PC in early 2022, bringing a host of improvements like unlocked frame rates and tweakable graphics options. Today, we learned about even more PC-specific features coming with this version of the game, including support for …
Read More »Horizon Zero Dawn PC patch adds DLSS and FSR support
We've known for a while now that it is possible to get DLSS working with the Decima Engine, as Death Stranding launched with Nvidia's machine-learning powered upscaling in place. Now in a surprise announcement, Guerrilla Games has revealed that it is bringing DLSS over to the PC version of Horizon …
Read More »Hellblade gets ray-tracing upgrade on PC
Back in August, Microsoft rolled out a huge graphics upgrade for Hellblade: Senua's Sacrifice, adding in new features like ray-tracing. Unfortunately, the upgrade was only available for the game on Xbox Series X/S consoles. That changes today, with the PC version getting the ray-tracing upgrade, as well as support for …
Read More »Nvidia Image Scaling Analysis Versus FSR & DLSS
Nvidia has announced an image scaling feature that works in all games, with GPUs as old as Maxwell
Read More »God of War on PC will also support AMD’s FSR
When 2018’s God of War was officially announced for PC, it came alongside the confirmation that those with an RTX card would be able to utilise Nvidia’s Deep Learning Super Sampling. Unfortunately, this offered little hope to those with an AMD or older Nvidia GPU. Luckily, for those, it has …
Read More »Battlefield 2042 will launch with ray-tracing, DLSS and Nvidia Reflex
For a while, it looked like Battlefield 2042 would be launching without any RTX features, but as it turns out, the game will indeed be featuring a suite of Nvidia technologies at release. Today, DICE and Nvidia announced that Battlefield 2042 will include ray-tracing, DLSS and Nvidia Reflex. In a …
Read More »Deathloop update finally fixes camera stutter and more
Deathloop is one of the biggest games of the year, being a PlayStation 5 console exclusive – while also coming to PC. The PC version in particular however suffered from some major issues, including noticeable camera stutter. Developer Arkane has now released a major patch, addressing this issue and much …
Read More »Nvidia’s DLSS is coming to ten more titles this month
Since launching DLSS with the first generation of RTX graphics cards, Nvidia has improved on its AI upscaling technology a ton. At this point, DLSS can now be found in 120 games, with ten more titles implementing the technology soon. Interestingly, Shadow of the Tomb Raider, one of the very …
Read More »Guardians of the Galaxy PC features include ray-tracing and DLSS
Eidos Montreal and Square Enix are hard at work on their single-player Guardians of the Galaxy game, which is due to release later this month. The PC version of the game will come with a host of exclusive features, including ray-traced reflections and DLSS support. In a new trailer, the …
Read More »Nintendo patents DLSS-like feature for Switch
While Nintendo continues to deny that a Switch Pro exists, mounting evidence says otherwise. Following on from reports that multiple studios were in possession of ‘4K Switch' development kits, a new patent filed by Nintendo in 2020 confirms a long-running rumour regarding the Switch Pro. Nintendo filed a patent in …
Read More »Alan Wake gets DLSS support as total supported games exceeds 100
For many, the choice of GPU is affected by much more than simply how powerful it is. Nvidia has been investing greatly into exclusive technologies for its GPUs such as DLSS, Nvidia Reflex and more. The company has now announced that Alan Wake Remastered will support these technologies, bringing the …
Read More »Move over, DLSS – Elder Scrolls Online is getting DLAA
Elder Scrolls Online is getting updated to support DLSS as well as a new anti-aliasing option. Named DLAA (Deep Learning Anti-Aliasing), this new Nvidia technology supposedly uses an AI algorithm much like DLSS, but without upscaling the image for a “pure AA option”. The new feature was announced during Friday's …
Read More »Gamescom 2021: Ray-tracing and DLSS confirmed for Guardians of the Galaxy
Ray-tracing and DLSS are two of the biggest and most recent breakthroughs in video game technology. With ray-tracing creating a much more dynamic and life-like image at the cost of performance, and DLSS using machine learning to increase the perceived resolution thereby improving performance, the two technologies work well in …
Read More »Intel Xe super sampling technology said to be more comparable to DLSS 2.0 than FSR
During Architecture Day 2021, Intel introduced its own super-sampling technology named XeSS. Although the company has revealed some details about this technology during its presentation, additional information has now been shared in an interview with Intel Principal Engineer Karthik Vaidyanathan. During an extensive interview with Wccftech, Karthik revealed new details …
Read More »DLSS Swapper lets you update NVIDIA super resolution library in all supported games
Since DLSS launched, there have been many versions of it and developers rarely update the DLSS libraries of their games when a new version rolls out. Fortunately, a developer has created a tool that lets you update the DLSS library of any supported game you have installed. You can easily …
Read More »The Ascent update brings ray tracing to Xbox Game Pass for PC
Earlier this month, it came to light that The Ascent shipped in two different versions on PC, with the Steam version including support for ray-tracing features, while the Xbox Game Pass for PC version lacked them. The developers said at the time that a fix for this was coming and …
Read More »New RPCS3 update adds AMD FSR support
RPCS3 is the biggest PlayStation 3 emulator available, allowing players to go beyond the limits of Sony’s old console and reviving older titles through higher frame rates and greater resolutions. One step towards improving the emulator even further now sees AMD’s recently released FSR sharpening solution added to the software, …
Read More »Back 4 Blood open beta supports Nvidia DLSS
Just a couple of weeks ago, Nvidia and Turtle Rock Studios announced that upcoming co-op zombie shooter, Back 4 Blood, will support DLSS at launch for RTX-series graphics cards. As it turns out, we'll be getting an early look at the performance gains DLSS brings during the beta, which kicked …
Read More »The Ascent has ray-tracing and DLSS on Steam but not Xbox Game Pass for PC
We've seen a few instances of disparity between versions of PC games releasing on Steam and Xbox Game Pass. Most recently, Nier Automata's Xbox Game Pass version was found to be superior to the Steam version, and now, recently released Cyberpunk shooter, The Ascent, has been found to be missing …
Read More »Nvidia’s DLSS is coming to Back 4 Blood at launch
This week, Nvidia has announced that Turtle Rock Studios' upcoming co-op zombie shooter, Back 4 Blood, will support DLSS at launch, enabling AI-assisted performance gains for RTX graphics card users. We don't know what sort of performance improvement we can expect just yet, but with Back 4 Blood set to …
Read More »Nvidia’s 471.41 driver makes no difference to DLSS FPS in Red Dead Redemption 2
Last Friday we took a look at DLSS in Red Dead Redemption 2. Today however, three days on from our original analysis, Nvidia published a new Game Ready driver to offer 'players the best experience possible' when using DLSS in Red Dead Redemption 2. We ran a few benchmarks to see if the performance numbers have changed...
Read More »RTX support is coming to ARM-based devices
For many, Ray-Tracing and its associated technologies represent the next major evolution in video games – akin to the shift from 2D to 3D or SD to HD. Until now however, Nvidia’s solution, which has proven to be the market leader in the technology, has been somewhat hampered by its …
Read More »DLSS in Red Dead Redemption 2: Image Quality & Performance
DLSS is now in Red Dead Redemption 2 - here's our image quality and performance analysis
Read More »Microsoft is working on a new AI upscaling technology to rival DLSS
According to two recent job listings, it looks like Microsoft is indeed working on a new AI upscaling technology. Expected to rival Nvidia's DLSS and AMD FidelityFX Super Resolution, Microsoft's AI upscaling technology looks to be based on the DirectX/DirectML API, meaning it should work on both PCs and Xbox consoles.
Read More »Nvidia DLSS 2.0 to receive a ‘Ultra Quality’ preset, new version surfaces
Nvidia might be preparing to launch a new DLSS mode called ‘Ultra Quality'. Listed as a placeholder in Unreal Engine 5's DLSS documentation, details about this setting are still scarce, but looking at the 1.30x factor of the AMD FSR's ‘Ultra Quality', the new DLSS mode may follow that example. …
Read More »Doom Eternal’s ray-tracing update is now live on PC and next-gen consoles
DOOM Eternal's long-awaited ray-tracing update has finally arrived. Support for ray-tracing was announced prior to the game's launch in 2020, although id Software explained at the time that it wouldn't roll out until after launch. Aside from ray-traced lighting features on PC and console, the Xbox Series X/S and PS5 …
Read More »Nvidia DLSS is now available for Unreal Engine 5 as a free plugin, support for Unity Engine 2021.2 coming soon
Nvidia keeps expanding the DLSS environment. With 57 games and counting, DLSS is now also supported on Unreal Engine 5 through a free plugin. Moreover, Nvidia will also introduce support for its upscaling technology on Unity 2021.2, but an exact date hasn't been set yet. As of today, DLSS is …
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