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GTX 1650 Super vs RX 5500 XT: 2020 update!

Middle-earth: Shadow of War is an action role-playing video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment. It is the sequel to 2014’s Middle-earth: Shadow of Mordor, and was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on October 10, 2017. (Wikipedia).

We test using the Very High preset, DX11 API.

Moving on, Middle Earth: Shadow of War is another game producing interesting results, as Nvidia's GTX 1650 Super does exceedingly well, coming in 12% faster than the 8GB 5500 XT. Furthermore, the 8GB GPU also pulls 7% ahead of its 4GB brother, suggesting that memory capacity is a limited factor in this game. Yet, despite that, the 4GB 1650 Super still does very well – so again, as we saw in Ghost Recon Breakpoint, it seems the smaller frame-buffer hurts the AMD GPUs more than the Nvidia-based card.

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It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.