Home / Tech News / Featured Tech News / GTX 1650 Super vs RX 5500 XT: 2020 update!

GTX 1650 Super vs RX 5500 XT: 2020 update!

ASUS ROG RX 5500 XT Strix 8GB

Starting off with the ASUS ROG RX 5500 XT 8GB, this model keeps to the Strix design aesthetic we have come to expect from ASUS ROG's flagship cards over the last couple of years. Aside from the stealthy, all-black design, the plastic shroud is impressively sturdy and well-built – there's not a hint of flex to this card at all.

For a 5500XT, it's also great to see a full-length, brushed metal backplate, though be aware this card is definitely on the large side, especially for a 5500 XT – it measures 28 x 12.7 x 5.8cm, so it will occupy three slots in your case. Each of the two ‘axial-tech' fans measure 100mm.

Sapphire RX 5500 XT Pulse 4GB

Sapphire's Pulse 5500 XT is a familiar design, adopting the same dual-fan approach as the Pulse 5600 XT and 5700 XT we have also reviewed. The stealthy black shroud and black/grey backplate does look good, plus the card has dual-BIOS support which other 5500 XT models lack.

In terms of its size, it's not massive but it's not tiny either – measuring in at 233mm x 121.8mm x 39.6mm. That means it's a standard dual-slot card, so you can expect this to fit in all but the most space-restricted of systems. Lastly, its two fans measure 100mm.

Palit GTX 1650 Super StormX OC 4GB

The smallest of the bunch is Palit's GTX 1650 Super. With a single 100mm fan, this card measures just 168 x 122 x 40 mm, making it perfectly suited for cases where space is at a premium. It's perhaps not the most exciting card to look at, and Palit is clearly going for a ‘bang-for-buck' approach as there is also no backplate, but the glossy plastic shroud isn't hideous.

One thing also worth making clear about 1650 Super is it does require a 6-pin power connector, unlike the vanilla GTX 1650 which could draw all its power through the PCIe slot.

Become a Patron!

Check Also

DLSS 5 NVIDIA

KitGuru Games: DLSS 5 misses the point

It would be hard to argue that NVIDIA’s DLSS technologies haven’t been a net positive to the PC space, with the machine-learning based upscaler successfully translating lower resolution inputs into a final image which is perceivably sharper while hogging fewer resources. Though somewhat more contentious, the next evolution of DLSS came in the form of Frame Generation, using ML in order to generate additional frames for high-refresh rate gaming. Both techniques can have their issues, but generally speaking they’ve allowed for more people to experience higher-end titles at increased frame rates. DLSS 5, however, takes a sharp pivot, with a very different end goal in mind than the performance-boosting versions that came before.