Archive for the ‘Development’ Category
0 CommentsPosted by Jon Martindale on August 26, 2016 under Development, Virtual Reality
Rick and Morty co-creator and voice actor, Justin Roiland, has announced that he's starting his very own virtual reality game development studio, along with Epic Games alumni, Tanya Watson. It's calle... more.
1 CommentsPosted by Jon Martindale on August 25, 2016 under Development
In a world where game developers and publishers come and go, folding, founding, merging and being bought out by larger entities, Valve has been a real constant for the past two decades. It's given us ... more.
1 CommentsPosted by Jon Martindale on August 12, 2016 under Development
THQ, it's in the game. Or at least it once was, but now it's back! Nordic Games, the company that purchased up many of the IPs under the THQ brand when it went defunct in 2012, has now rebranded itsel... more.
1 CommentsPosted by Jon Martindale on July 6, 2016 under Development
For all his bluster, pomp and failed political ambitions, Kim Dotcom has done a few things well over the years, namely making file lockers. MegaUpload and more recently Mega, were big successes and th... more.
2 CommentsPosted by Jon Martindale on July 5, 2016 under Development, Software & Gaming
Sega has purchased Endless Space developer, Amplitude Studios, acquiring the company's staff and assets, including the Endless franchise, which now includes Endless Legend, Dungeon of the Endless and... more.
3 CommentsPosted by Jon Martindale on July 1, 2016 under Development
As is the case with every major court case between industry giants, the legal battle between Oracle and Hewlett Packard (HP) has been ongoing for more than four years at this point. However a jury has... more.
15 CommentsPosted by Jon Martindale on June 22, 2016 under Development
The original Mass Effect trilogy was an important series in the history of gaming, helping showcase how player choice just in talking with characters could have a dramatic effect on the NPCs and the p... more.
4 CommentsPosted by Matthew Wilson on June 21, 2016 under Development
Ubisoft has found itself in quite a predicament recently as a company known as Vivendi has been buying up shares in what could turn out to be a hostile takeover. However, while a takeover is still on ... more.
6 CommentsPosted by Jon Martindale on June 21, 2016 under Development
League of Legends has been the world's most popular PC game for a number of years now; in 2014 it was reported that there were over 67 million active players. But perhaps Overwatch could one day eclip... more.
35 CommentsPosted by Jon Martindale on June 21, 2016 under Development, Virtual Reality
Ever since the big exclusivity debate kicked off between the likes of Oculus and the virtual reality community, Palmer Luckey has been rather quiet online. Once a regular Redditor and Tweeter, he's be... more.
12 CommentsPosted by Jon Martindale on June 20, 2016 under Development
You wouldn't know it, but for the past three years developer of No Man's Sky, Hello Games, has been embroiled in a legal battle with BSkyB, the owner of the Sky TV service in the UK. The cable TV com... more.
3 CommentsPosted by Jon Martindale on June 17, 2016 under Development
Creative Assembly initially wasn't going to allow mods with Total War: Warhammer - we suspect because of Games Workshop influence - but it must be glad it turned things around, as already there are ov... more.
0 CommentsPosted by Jon Martindale on June 16, 2016 under Development, Event
If you've been stomping your orcish and undead hordes through castle after castle in Total War: Warhammer, then you probably think it's a breeze taking fortresses from on-high. If you get into the thi... more.
0 CommentsPosted by Jon Martindale on June 15, 2016 under Development, Virtual Reality
There's been a lot of discussion around virtual reality exclusivity and Oculus' attempts to create a gated community around its titles, but everyone else seems to hate it. Including it turns out, Valv... more.
9 CommentsPosted by Jon Martindale on June 15, 2016 under Development, Virtual Reality
Update: Oculus has since reached out to KitGuru and provided us with the following statement, which we print here in its entirety: "We regularly offer developers financial grants to help fund early... more.
0 CommentsPosted by Jon Martindale on May 27, 2016 under Development
At its core, Rocket League is about two teams of cars, two goals and a ball. Everything you put between those is window dressing, but not so much in the next update. The new pitch set to be trialled ... more.
2 CommentsPosted by Jon Martindale on May 24, 2016 under Development
If Game of Thrones has drifted too far from its non-magical, medieval roots for your tastes, then Kingdom Come: Deliverance may offer a nice antidote to that. Unfortunately you're going to have to wai... more.
0 CommentsPosted by Jon Martindale on May 19, 2016 under Development, Software & Gaming
Although Valve might spend much of the year offering big sales at discounted prices, with all of the gamification that goes along with that, for some people it's still not often enough. Fortunately, y... more.
3 CommentsPosted by Jon Martindale on May 16, 2016 under Development
Nintendo's biggest successes in recent years have come from it leaving its comfort zone. Building a new Amiibo business has worked well, likewise branching out into smartphone games. Continuing that e... more.
3 CommentsPosted by Jon Martindale on May 11, 2016 under Development
When Microsoft announced earlier this year that it was closing longtime studio Lionhead, it was the end of an era. But it turns out that it didn't have to be. Many other companies wanted to buy up the... more.
1 CommentsPosted by Jon Martindale on May 11, 2016 under Development, Software & Gaming
One of the biggest gaming growth industries in recent years has been through mixed reality. Blending physical toys with a digital product has seen Amiibo become Nintendo's saving grace and Disney Infi... more.
4 CommentsPosted by Matthew Wilson on May 10, 2016 under Development
Microsoft has caught a lot of criticism over the last few months stemming from its new Universal Windows Platform. While at first, many PC gamers were excited about the idea of more Xbox exclusive gam... more.
2 CommentsPosted by Jon Martindale on May 4, 2016 under Development
Following the big trailer reveal and announcement of Dawn of War III yesterday, more details have emerged from various quarters, including those who were lucky enough to get a look at an extended demo... more.
3 CommentsPosted by Jon Martindale on May 3, 2016 under Development
Update: Relic was indeed planning on announcing a third Dawn of War title today and it's debuted a new trailer alongside it. The trailer showcases Space Marines, Orks and Eldar, brawling it out... more.
0 CommentsPosted by Jon Martindale on April 26, 2016 under Development
John Romero has finally detailed what his new game, Blackroom is all about and he's teaming up with other id Software co-founder, Adrian Carmack, to put it all together. The game will feature a multit... more.
0 CommentsPosted by Jon Martindale on April 25, 2016 under Development, Software & Gaming
The upcoming Friday The 13th, The Game feels like a long time in the making. The series was at its peak in the '80s and '90s and yet it's taken until 2016 for a game that can replicate the premise of ... more.
0 CommentsPosted by Jon Martindale on April 20, 2016 under Development
Amid many lacklustre releases, delayed launches, and even the odd scammer, Kerbal Space Program (KSP) is a shining example of a crowd funded game that delivered on all fronts. And long after its final... more.
0 CommentsPosted by Jon Martindale on April 13, 2016 under Development
As much as companies have made great strides in improving customer service over the past few years, offering social media responses, live-chats on websites and more localised call centres, they're sti... more.
0 CommentsPosted by Jon Martindale on April 12, 2016 under Development, Virtual Reality
As much as the early crop of virtual reality games are exciting and innovative, the catalogue is still pretty small. Things will be different in a year or two, but for now, if you want to try out some... more.
0 CommentsPosted by Jon Martindale on April 12, 2016 under Development
Lucas Pope is well known for his development of interesting and innovative titles. Papers Please, with its simplistic graphics and surprisingly gritty tone, won a whole host of awards when it was rele... more.
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