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Tag Archives: Oculus

Microsoft spends $150 million on wearable tech assets

Microsoft is starting to make moves in the wearable tech and virtual reality space as it has reportedly spent $150 million on augmented reality and head-mounted computing technology patents. The intellectual properties and patents were bought from Osterhout Design Group, a not so well known tech company that worked with industrial …

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What if Star Citizen was sold to Facebook too?

Even though most seem to have come around to the idea, there’s still a few of you that are pissed Oculus VR was bought out by Facebook. But what if other beloved companies, like the one behind Star Citizen was also bought out by the social network? Don’t worry, it won’t. …

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Sony posts hands-on video of project Morpheus VR helmet

Sony Corp. has posted the first video covering hands-on experience with its code-named project Morpheus virtual reality helmet. The device seems to work perfectly with the PlayStation 4 video game console. [yframe url=’http://www.youtube.com/watch?v=LlS3Yx_aJH8′] The current iteration of the project Morpheus features a 5” panel with 1920×RGB×1080 (960×RGB×1080 per eye) resolution …

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Oculus debuts Rift Devkit 2, opens pre-orders

As if in a counter attack to Sony’s announcement of it’s own Virtual Reality headset, Oculus has today debuted the Oculus Rift Devkit 2, the second developer version of its VR technology. It’s upgraded, refreshed and tweaked to offer an all round superior experience to the original and brings us …

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Console makers catching on to VR trend

Though you could argue that Nintendo has been well ahead of the curve with the creation of the 3Ds (technically a secondary, 3D display), Sony has always shown the most interest in the future of virtual reality technology – second of course to Oculus itself. In-fact at GDC this week, …

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Oculus Rift developers hope to fix phantom limb pain

The Oculus Rift is obviously a fabulous gaming device and has a lot of potential once it gets past its current novelty stage, but it has much more going for it than just being an immersive display. We’ve seen before how it has the potential to help alleviate problems like …

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